

I thumbed for the contrast wheel, hoping that I could gently roll the image into clarity, but it basically seesaws between all black, all green and usable. Even in the middle of the day, I found myself struggling to focus on the gray-and-green image before me, occasionally finding myself focusing on my reflection and not the game. The moment Mortal Kombat loaded up, I was instantly reminded of the Game Boy's Achilles heel: that small, fuzzy, squint-inducing display. It works just fine, and the two-tone bootup chime still stirs a tinge of jealousy, even though this one belongs to me.īut nostalgia is always rosy. It's in surprisingly good condition for something older than some of my colleagues here at Engadget. It cost me about $40, and came with Mortal Kombat. Thirty years later (for this story), I righted that wrong, and bought an original Game Boy on eBay. Not shoehorned down from an arcade machine.
#NINTENDO DMG 04 PORTABLE#
Atari's portable had all the graphical power, on paper at least, but somehow, the worlds created on Nintendo's green dot-matrix baby looked more inviting and skillfully drawn for the limited display. Nintendo took a totally different approach, knowing that handhelds required boiling things down to the basics, and focusing on the gameplay. Atari went after superlatives (first color portable! 16-bit graphics!) and tried to squeeze an (80s) arcade into a small box. Or its impressive battery life and actual pocket-friendly size. I loved the Lynx, but it was hard not to envy the endless stream of new and exciting titles for the Game Boy. Dave and I were elsewhere playing two-player California Games (which is amazing, FWIW). The playground soon changed from scrappy games of football to pockets of kids gathered around someone playing Tetris, or maybe two people playing Tetris against each other. All the other kids in my class, bar one, made the right choice (Dave Galloway, the other Lynx owner, and I soon became close friends). (The Game Boy came to the UK in 1990.)ĭespite choosing the Lynx, I almost instantly knew I'd made a mistake.
#NINTENDO DMG 04 WINDOWS#
It had even been around in the UK a while before my uninformed beak was smudging up windows of big box electronics stores. 30 years ago, the real pioneer of gaming handhelds - Nintendo's Game Boy, of course - was released in Japan.

At least, that's what I thought at the time.

I was staring at a revolutionary new handheld console that would change gaming as we know it: the Atari Lynx II. It was 1991, and I had my nose pressed up against the glass outside a branch of Dixons, on Park Street in Bristol (England).
